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Neat! Looks like a pretty decent way to generate colored noise. Wish there were an audio demo.

I have now inserted some sound demonstrations into my blog post! You can now listen to what 1-dimensional (mon) and 2-dimensional (stereo) quasirandom sound might be like.

I will leave it to you to decide which ones you prefer, and maybe even think why some of the quasirandom sequences are more pleasant than others.

For those who have already visited the site, you may need to clear your browser cache to see/hear this update.

Thanks! Interesting. At some point I want to play around with this myself. I'm curious to see what it would sound like to combine the x and y values together (eg: if the frequency is 10 samples between each x, randomly choose between x=0 to x=10 for the first, between x=10 to x=20 for the second). That would probably make it sound less like an FM tone, and more like hissing. I'm not much for math, but a lot of tutorials on colored noise are based on multiple filters. If this algorithm works, it would just need a single low-pass filter for smoothing.

Only blue noise... I have absolutely no idea what it would sound like. So that means I’ll definitely try it later tonight and update the blog post. Tx

Judging by the nicely spaced points in the first animation on your web page, probably pretty good.

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