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To be fair, all the toys/consoles have been similarly marketed to a bunch of kids (for example during after school hours) for a long time without anyone getting pissed off. It's just marketing. This doesn't really seem like a "psychological" trick to me.



Toys are marketed so you buy something that's (hopefully) fun.

Apps are marketed and given away for free to collect data on how to influence children. In many cases they're designed to be habit forming or addicting.


But we are talking about the marketing aspect of it here and not the utility of the product.


The utility of the product is data harvesting




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