Let me know if you have any feedback!
If the aim is to educate, it would be good to get a bit of feedback on the wrong answers. So if it said
"This is breakbeat, breakbeat is characterised by..."
I'm not big into EDM, so I thought it would be good to learn something, but I didn't feel like I came out any more informed.
Secondly, some of the offered genres are too close to each other to choose properly even for an edm nerd: the very first choice was between minimal house and deep house, with a rather bassy-dreamy track. This can be solved by marking similar genres one time in the database. Then, a higher difficulty setting could exist for hardcore geeks, presenting choices from neighboring genres.
Finally, it would be nice if the samples were of similar volume level, so I don't have to fiddle with it on my computer. Since the samples are short, you could analyze the volume on the fly with ReplayGain or a similar algorithm, and apply a correcting gain accordingly.
I was thrown off by two very different tracks being the same genre. How accurate would you call your dataset?
Also, as a techno lover I'd enjoy playing with the same 4 options (minimal, detroit, hard, etc) with only techno tracks. Even better would be being able to toggle some genres away from the game.
If you display the constantly decreasing "stake" on screen, it will immediately explain the mechanic to the player and put more pressure on him to make the choice quicker, making the choice between clicking right now and spending additional time thinking over his choice more interesting.
Another thing is sometimes the clips start in a breakdown and unless you're familiar with the track it's sometimes difficult to know the genre until the drop.
oh i think i found a track that was mislabeled, but unfortunately i didnt catch the name sorry :( .. it was a track marked "Post-Dubstep" but sounded like a house track of some kind.