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I usually recommend a few different books:

Clean Code: A Handbook of Agile Software Craftsmanship

http://amzn.to/2vcRcgU

This book really helped me focus on code organization and seeing maintainable code as an overall goal whilst building long-term applications. I'd say that one of the reasons why the work I've done 3-4 years ago can still be used, expanded, and maintained today is because of this book. Short functions, code organization, and naming conventions all stuck with me.

I'd say that unlike other programming books, this one focuses on the "art" and "organization" rather than syntax and other aspects of programming.

The Pragmatic Programmer: From Journeyman to Master

http://amzn.to/2vfeUaT

This book tackled real-world application building and practices. I'm still reading it. I liked how it tackled not only some basics of programming (resource management practices) but also project management to a certain extent. Eg. how to use prototypes, how to use "trace bullet" programs, etc.

Game Programming Patterns

I think one of my favorites has been "Game Programming Patterns" http://gameprogrammingpatterns.com/ which is free online or you can get an ebook/print version http://amzn.to/2veRdiO

The book introduces several basic design patterns, it explains WHY they're used, how to implement them, etc. in the best way I've read so far. No CS book or online article has been able to explain these patterns as this book did.

And I'm not even a game developer.

Also, check out this post on dev.to -- https://dev.to/ben/what-are-the-most-interesting-readable-so... it has some good answers! :)




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