This part isn’t a rumor. It’s been confirmed by Apple.
I'm a hobbyist photographer, and I do the vast majority of my photography work on a 9.7" iPad pro, with a Pencil. I'm constantly editing 24mp RAW files in Affinity Photo, which is about as close to full-fat Photoshop running on the iPad as you can possibly get, and let me tell you: It's fantastic.
I turn on my camera, I shoot some images. I open up Cascable, which connects to my camera's wifi, and I pull down some images. I flip through them and find one I like, the one I want to edit, so I click on that one and click "share", and then select Affinity Photo.
Affinity Photo opens. It's 95% of the power of desktop photoshop, albeit organised in subtly different ways. I do the things I would normally do: White balance, HSL, blemish touchup and even frequency separation. I click export, and save to camera roll.
It's in the camera roll, and I select it, and I share it over email to some friends, and to discord, and to instagram.
I don't get where the problem is.
Copying an edited photo (or drawing in my case) to a flash drive involves an external computer. It's not that it's impossible it*s needlessly complicated and clunky. I don't ant to try hard enough, I want the device to make my work easier.
I would like the touchscreen paradigm to be expanded. Pencil, force touch, and perhaps something like Kinect/Soli:
Isn't that the paradigm we're currently in? Local file management is terrible on iOS. For professional photography (one the markets that Photoshop targets) cloud storage is not up to the task. The raw files from my work camera are 85MB each. I average about 1500 shots per shoot. That's a lot of time waiting for files to upload.
Personally I'm imagining a future where my files are not in the hands of the surveillance capitalists.
And Affinity Designer for iPad has just been released.
Designer on iOS is currently £13, with no subscription.
Adobe should be worried. It’s the first real competition they’ve had in years, especially as their iOS apps are pretty much junk.
My must have iPad apps to be somewhat independent of a laptop are: OmniGraffle for producing diagrams, Prompt for SSH shells, Microsoft Office 365 apps for dealing with material from other people, TextTastic and Working Copy for github, etc.
My use of a laptop with external monitor is really limited to doing software development.
For creative types, tablets with apps like Photoshop should help cut the cord to being tied to a full blown computer.
Microsoft Whiteboard was announced today, and I like the idea. I think Apple needs to step up and provide similar group collaborative tools. Apple does a great job of smooth workflow between iPhone/iPad/MacBook but they have opportunities for improvement in collaborative tooling.
At some point you really need to manipulate image data (from/to disk) in weird ways that's just not possible in a browser
Try opening a .jpg file that's bigger than available memory in PS and see how that goes (harder now as memory is not so constrained) as opposed to other softwares
Given we have WebAssembly and friends nowadays, you can think of the browser as a X86 VM host if you whish, with similar limitations (= no relevant limitations for running PS).
If what you said was true we would already have late Xbox 360 and PS3 like games running in the browser...with acceptable performances on high end hardware, which is clearly not the case.
I was working in the acrobat team till last month, and we were working on porting the Acrobat Reader to the web. When I left it was in the internal beta stage with minor UX tweaking work left. It is expected to be release very soon.
I think similar efforts may be (or will soon be) ongoing in other teams as well.
And... while there are some pretty easy UI wins Apple could make there [eg: the special handling of 'photos' in many apps makes treating them as 'just files' awkward] the iOS 11 system seems reasonable for most common workflows. Do you have any specific complaints?
I'm sure adobe would like the ecosystem to get better for them over time, but there's nothing blocking their software from being useful on the iPads of today.
It's wonderful that Reaper has a native Linux version! I might just go with Linux when I have the means to build a dedicated mixing and mastering computer, though I'll miss the ease and quality of SerumFX. Unfortunately, few VST developers have taken advantage of the new Linux support in the VST SDK. And then there's Ableton Live. All of it runs on Windows and Mac. None of it is likely to see an iOS port.
I need my whole workflow to come along. None of it is trivially replaced.
Or one could not use it at all.
As far as app support, you act as if iOS is some backwood platform without robust third party support.
I know perfectly well what iOS provides for IPC and it is insufficient for big-boy tasks. I mean, for real: are you going to throw a 16K image with 20-100 layers across heckin' x-callback-url every every time the user makes a change because you want to recompute a layer transform? Do you want it to come back before you die of old age? Or is it actually that, no, this isn't for for-realsies work, this is for the kind of dabbler who won't notice that, and for-realsies work should stay on a Mac until they kill it and we go back to Windows and Linux?
And please don't get me wrong: I'm acting as if the plugins that big-boy apps host are sometimes a decade old and are effectively out of support, because nothing in the Photoshop (or, indeed, most production) universe dies unless, well, Apple kills it. It's even more common for Office plugins and, as mentioned by another poster, it's literally more common than not for audio apps. (Gonna replace VSTs with x-callback-url? We binary-bolt this stuff together because a millisecond is a long time, remember...)
I wish Sketch or Figma had iPad/pro support too.
Niche uses? Yeah probably. But general pro-level? I'm reaching for the erase tool ;)
Because the iPad is the future of computing, much the same way the GUI superseded text interfaces.
I guess it would be hard to move the application as it is
I don't doubt that Photoshop on a desktop machine will usually perform better. But the latest iPad Pro models have six-core 2.3GHz processors and 4GB of RAM. It was only a few years ago that were were doing pro photography work with machines of that specification.
The challenges are definitely going to be building a productive and useful UI using the iPad's input constraints. This is something that might be more effective on a device like the Surface. But I'm sure there are ways to build a good user experience on an iPad, so we'll need to wait and see what happens.
The iPad can almost certainly handle massive images just fine. The industry has been getting by with that sort of processing power for some time. I can't comment on support for 10k images specifically, but 4k video editing works pretty well, and 30MP+ images too (so 8k-ish?). And while there's a segment of pro work that needs 10k+ support, it's not everything – just because the whole professional market isn't supported doesn't mean a segment of it isn't! (I haven't had much call to edit anything in excess of 4k for a long while, despite using Photoshop pretty heavily).
The input methods might be a challenge, like I said, but it's possible to think of ways in which a good editing experience might be achieved, with the compromise being worth the trade-off in portability – but we'll need to wait and see before jumping to conclusions!
It's plainly obvious that not every professional user requires support for multi-gigabyte image files. I've never even used a workstation with 64GB of memory, despite being a professional Photoshop user for a long time.
Just a bit of a silly thing to complain about, really.
We're working on a 2D game. Some years ago, when PCs had lower amounts of RAM, games didn't even had to include full HD assets. These days you may even target 4K. While you're at such resolution already, you may even go a bit further and keep it at printable quality for easy marketing. This eats lots of resources, no iPad will be up to such task. It will work fine for occasional, amateur editing, with low resolutions and low amounts of layers, but definitely not in our professional case.