Is this from 2002? Why does it have such a laughably small storage size in 2018? The ESP32 should be able to address more than that, and it could be connected over SPI.. espressif even gives an example: https://github.com/espressif/esp-idf/tree/master/examples/st...
Not bad for <$50 considering I paid a bucketload to pre-order the circuit sword CM3 GBZ board just to get high score in Blade Buster on the road.
Then once I got it I had to re-design all the 3D printed parts since they didn’t meet my standards: https://github.com/eltoozero/lol-gbz_3dparts
If you’re interested, the pre-order for this year has already closed but I secured a large order to fulfill custom orders for the holidays.
You mean order of Circuit Swords? I wasn't familiar with this board until I googled it just now.
What about cases with buttons and screens?
I'd love to be able to pay someone for one of these 'Bespoke' pre-assembled. Like an Etsy for electronics hackers.
It’s a shame they are only available twice a year, but I’m putting some money down to fill in the gap; hopefully I don’t regret my investment, it’s a very cool project.
That said it is a cute device which arrived in Finland in less than a week, and I've been reliving my childhood by playing Tetris and Super Mario Bros #3 for the past few hours.
I made some notes here to fill in the missing steps for uploading code via the Arduino-studio:
Does anyone have any links to programming tutorials of videos that kids might like about this platform?
I'd really only use this for when I'm flying for business trips, so the headphone jack is sorta a necessity for me. I hope that gets added soon.
All of them seems to involve ordering directly from manufacturer.
However I can imagine something like Lego and Ninteno making a package that is designed for children to learn from.
A self-contained user-programmable video game device probably needs more support and offers less recurring revenue opportunity than mass market game consumption platforms.
It's a terrible thing for a owners of a business to turn a reliable consumer of its products into a happy frugal maker.
So, they shouldn't be in dire financial straits if they don't sell games, but it sure isn't the winning strategy.
Nonetheless, if the expected profit from each game-maker device is less than the profit from each play-only device, why would a manufacturer of the latter make any of the former?