So in order for a machine to be able to craft an interesting narrative for a human, I think it would need to take into consideration the temporal element of how humans consume things and how that impacts the experience.
In a dungeon, that's when you go down ten different dead ends and you are losing interest.
In music that's probably a long drawn-out melody that ends abruptly, like what you're talking about.
How would something beyond that be modelled in a program, though?
The interlude to my trance song
Or the melody to my next pop song with the chords mapped to another synth
This is a great stepping stone for expression, thats what I see
Out the box, I see how the songs don't seem to end, but that isn't something I factor in
> 503.03(a) Works-not originated by a human author.
> In order to be entitled to copyright registration, a work must be the product of human authorship. Works produced by mechanical processes or random selection without any contribution by a human author are not registrable.
without *any* contribution
But again, I'm not a lawyer.
The only way the copyright could belong to the author of the program, is if the program contained copyrighted material that it copied directly into the output.
For example, if the program contained 1000 prewritten melodies, and randomly selected one and copied it into the output.
Again I am not a lawyer though it doesn't prevent me from thinking along the lines I have observed laywers thinking.
Although, I was going to figure out where it comes in on Chrome inspector regardless of this licensing discussion
Not sure why you ask for Chrome, however, as your site works perfectly in Firefox too. Let's not go back to the days of "Made for Internet Explorer 6", eh?
When I read Hawkins's book _On Intelligence_ back in the mid-2000s I had thought it'd be cool to generate music by having the system predict what was novel and what was familiar. By mixing some novel and familiar notes/rhythm/tempo/timbre/percussion into the stream I should be able to make new music from scratch. I was annoyed that so many systems trained blindly on existing music instead of using first principles to generate something (although existing music seems useful for seeding the novelty/familiarity parameters). For games especially it would be nice to turn up or down different types of novelty to match what the player is doing.
However, as often happens, I got distracted before I got there. I learned Pure Data, and then got into audio synthesis, and then got into signal processing, and that led to procedural map generation … :)
Is there a license for the generated music? It would be nice to include it in Youtube videos, for example.
Jukedeck is another music generator (https://www.jukedeck.com/), but they limit to 5 songs per month for free accounts, I think.
I was impressed by this tune 20 seconds in...although I find the chord transitions pedestrian
(For an example: https://www.youtube.com/watch?v=yG69xptl1Bc&t=260s)
PS "less controls" => "fewer controls" or "hide controls"?