And the HN article, if you want to drum up some more players:
I hacked together a very (very) basic multiplayer with a paper-thin node.js server in coffeescript.
Yes, really: http://github.com/cushman/asteroids.js
It might deserve a newspost of its own, but I'd like to have a working server running so people can actually, you know, use it. Unfortunately, I haven't thought to get node running on my VPS before now, and it's almost 02:00 here...
Maybe something like Twitter, where new stuff to shoot appears on a constant basis?
At least it's open source, so I guess I can fork it and add in my ideas.
I didn't realize it was that popular.
I think these Asteroids are a fun to use, web design tool to cut out what is not necessary. :))
Though, it appears he was trying to implement high scores, which would send some information to another site, including document.location.href, but it is commented out in the version I linked, and removed in the minified version.
Could, but doesn't yet.
If you're not locally rehosting the 'known-good' version that you just audited, you're not being paranoid enough.
Though that's a good reminder :) Thanks for pointing it out!
A new protip for the paranoid: the author could phish the snot out of you with an overlay that made it look like Facebook needed a re-login, too!
(lol, seriously though, it highlights "real" login fields based on domain for the page/frame which can't be spoofed and does a one-click login rather than typing it in - you can't get "fooled" because you should never be typing anything)
If you load up, say, 6 instances, hold the up button for a while to get them up to full speed, then turn for 4 or 5 seconds and let go, they'll be a bit divergent, but not too badly. They should all be going roughly the same direction, and wrapping around at roughly the same time.
If you load up 6 instances again, hold the up button for a while, and then turn back and forth very rapidly for a short period of time, they'll be much more divergent.
It also has Asteroids integrated in a similar way, as shown at around 70% into the video (unfortunately the video doesn't have a timecode, but it's worth watching in its entirety anyway.)
(bit scrappy, 10 min of code, but funny)
(test it by running asteroids on this page: http://bl4k.github.com/)