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What does the implementation look like under the hood? What are the limitations of your approach (i.e. generic interfaces) and are they fundamental or just on the todo list?





The Fo compiler parses and type-checks Fo source code and then generates and outputs Go code. It generates a unique concrete type for each usage of a generic type. You can look at the examples directory of the repo to see what this output looks like: https://github.com/albrow/fo/tree/master/examples/box.

Generic interfaces are pretty fundamental IMO. It's something I plan to add to the language before the v1 release.



It's very likely monomorphizing the types, i.e. creating a unique type for each generic invocation.



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