Maybe an idea to sell some photos as posters. They give a very authentic and retro digital feeling.
Even then, though... maybe 'perfect' is a misnomer. What one may have looked at as flaws initially, such as the phosphorus glow and curvature of a CRT, composite artifacts, low sample rate audio, and even the behavior of analog chips that could change depending on just about everything including room temperature are not really viewed as flaws or imperfections anymore; rather, they've become part of the personality of a machine. Software nowadays can emulate almost all of these aspects to some degree, but even so, the "feel" of a physical device is hard to replicate 100% in software.
When it comes to listening to audio, it makes no difference to me if the audio was produced by a highly accurate emulator or the original hardware; however, maybe for production, the feeling is different in some way. After all, humans are producing the music, not robots. The atmosphere of holding a Game Boy connected to a bunch of audio equipment is certainly a lot different than sitting in a DAW with an emulator (assuming software exists to marry those two kinds of things... maybe via MIDI or something?) - nobody doubts you can produce the exact same thing, or at least something that is nearly impossible to tell apart. But maybe the question is, would you? It's possible the environmental influence leads to different outcomes.
Right now I'm unsure. I know plenty of music I've listened to in the chiptune realm was written and produced in Famitracker, possibly using a combination of overclocking and special chips that would either be very difficult or impossible to rig up in the physical world. So I guess maybe the answer is that it depends on the artist, the song, and probably a host of other factors. But it's fun to think about, anyway.
Most chiptune-inspired synths come in VST format. They run inside the DAW. I usually just put something together in Serum when I want a chiptune-esque sound, but I used various chip synth VSTs before I had Serum.
None quite match the feel of composing in Mario Paint on a friend's SNES decades ago.
Not always. When you do studio photography for example, you are hardly "capturing the moment", you are pretty much setting up the whole architecture leading to it.
EF mount lenses are quite a lot more expensive than the Gameboy itelf!
The 70-200 f/4 that the author used? Much more.
What's amazing about this post is just the quality of the images. They're really good for the medium.
They look like some of the drawing demos the old Commodore artists (and current demo scene people) do; amazing images with really simple color sets and low resolutions.
Now that's a name I haven't heard in a long time.
EDIT: I did find a document detailing the dithering algorithms and registers used for this purpose reverse-engineered here.