When I was 18, a group of friends and me were going to create a computer game based on this tidally locked concept. The story went as follows: An explosion would occur in a huge spaceship close to such a planet. Both parts of this ship would make an emergency landing on this planet. One part on the cold ice side, one on the hot desert side. Both teams would work their way towards the habitable ring, in a true real-time-strategy (Command & Conquer) fashion.
Needles to say, the game never went further than this concept phase.
Although we did visit a small local game developer here in Belgium called Larian, to get a feel of running a game development company (must be back in 1998). Larian is now known for the critically acclaimed Divinity: Original Sin.