> The starting revenue share is 70-30 in Apple's favor, presently. Google offers a similar rate, but Microsoft recently announced a cut to its share of revenue to developers' favor
Apple’s cut is 30%, but this sentence makes it sound like Apple takes 70%
By “changes” they want a free trail option and more money.
On the trials... I don’t feel strongly. Maybe I’d like App trials, but maybe I’m glad they don’t exist because it leads to a level of gimpware that I don’t want on my phone. I’m glad to see trial tactics gone - although I do dislike ad based apps so maybe it’s the better of the two?
I don’t an opinion on money. My apps directly tie into hardware we sell. The apps are free, we don’t want to do microtransactions or pay apps. We’re a Device Company. The 70/30 split does seem high I suppose.
All in all... good luck I guess, but Apple is not a company I would try union tactics on. What is the practical outcome here - these developers are really going to not publish for iOS? I think we all know that’s not the case.
What's wrong with trials? A lot of developers have two version of their app: Trial free one and Paid one (or Free trial which unlocks into Paid with in-app purchase). I don't want to pay money just to try app and find out that it's bad. I want to download few different apps and compare them and then buy the best. It works fine on PC. It works now with different apps, it's just not convenient for user or developer. AppStore explicitly supporting trial mode would make a better experience for user. I know that I didn't buy some apps just because they lacked trial mode and I'm not ready to throw money based on some screenshots.
Yea definitely. It’s just that if you tell people they have some option like Trials, some devs will take it with respect to the customer and many more will take it with no respect and you’ll get fantastically bad gimped UX. It’s the same as ads and “free to play”.