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It might have been 20 years ago, or even 10, but today there are a lot of popular roguelikes which are still challenging but have fewer unavoidable deaths and less reliance on spoilers. Dungeon Crawl is a good example, but there are a lot of roguelikes even gentler than that.



The linked post is from 2014, and specifically mentions DCSS being "lower headroom". I expect a significant issue here is different use of "forgiving"; IIUC proponents of DCSS would tend to stress YASDs as being "unforgiving", but the focus of the linked article is more on flexibility in play style - forgiving somewhat-less-than-optimal play, forgiving outright recklessness, and occasionally killing you regardless of your behavior are all three somewhat different things.




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