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Generally, isometric grids don't work well in gameplay.

I beat "Into The Breach" 3 times on hard mode with 3 different classes, and I can safely say that a top-down perspective would have been more intuitive.

It feels like every time I look at the map, I need to rotate the image 45 degrees in my head before I could process what unit needs to do what.




> Generally, isometric grids don't work well in gameplay.

As with any general rule, there are some great exceptions, such as RTSs (Age of Empires, Starcraft) and city builders (SimCity 3000, Caesar 3).


And X-COM, and Jagged Alliance 2, and Ultima VII




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