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Well, if we can get a standardized raytracing api built into any os, that’s a pretty big deal.

Also, ray tracing, marching, and casting has been real-time for a while, for some definition and degree. Graphics has always been about tradeoffs, though, and this seems markedly more general purpose than anything I’ve seen before.

I’m excited, even though I don’t have any Microsoft products outside my Xbox.




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