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I guess with games there is already temporal anti-aliasing (TAA), so that would be an effective denoising technique if one was using noisy ray/path tracing.



That's definitely popular for effects that use ray casting. At SIGGRAPH and GDC over the past couple years, a good fraction of the graphics presentations I went to ended with "and then we added TAA because we could only afford a handful of samples per pixel per frame".




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