It's a project that wants to push further than shadertoy. Here from the project documentation:
My goal was to make something similar to Shadertoy but with some extra features. Having a fixed and simple set of functionality always helps in the creative process to focus on the goal itself rather than on the several methods available to achive the goal. Therefore i didn't want to overdo it with new functionalities and only implemented features i was missing most in shadertoy. Some basic main shadertoy functionality is there, but some features are missing.
Shaderoo is based exclusively on WebGL2, so WebGL1 is not enough (unlike shadertoy, which has some WebGL1 fallbacks). check webglreport.com for compatibility.
Shaderoo uses Ace as web-editor. See here for the keyboard shortcuts.
Did you mean to have a link to keyboard shortcuts in there?
Shaderoo looks pretty cool! Having geometry shaders makes it a very different & potentially more powerful thing than ShaderToy at the moment.
That said, there are a whole bunch of projects out there with the same goal: ShaderToy plus a few features. ShaderToy's value to me isn't really it's features though, it's IQ and his prolific sharing and persistence, and also the large user base. Replicating that and doing better will be a lot harder than replicating and extending the features. I'll be playing with it, and I wish the project much good luck!
The one thing that sets it ahead from shadertoy for me is that it doesn't crash the browser, probably because they use prerendered thumbnails for the previews instead of the actual shaders. The shadertoy front page reliably kills chrome and firefox on windows. Not sure if shadertoy works better on systems that don't use ANGLE.
My goal was to make something similar to Shadertoy but with some extra features. Having a fixed and simple set of functionality always helps in the creative process to focus on the goal itself rather than on the several methods available to achive the goal. Therefore i didn't want to overdo it with new functionalities and only implemented features i was missing most in shadertoy. Some basic main shadertoy functionality is there, but some features are missing.
Shaderoo is based exclusively on WebGL2, so WebGL1 is not enough (unlike shadertoy, which has some WebGL1 fallbacks). check webglreport.com for compatibility.
Shaderoo uses Ace as web-editor. See here for the keyboard shortcuts.