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> I think "team software engineering" plays a big part of this, if not even the main reason.

You're not wrong, but perhaps that's an indication that software companies should use language & environments which enable them to have fewer developers, and enable those developers to keep track of things like resource usage?




I think the point godot meant to convey is that modern software development practices disincentivize polishing and refactoring features for performance, as developers move around the application all the time; regardless of programming language.

Whereas traditionally you would have an engineer responsible for part of the application as time goes by, making sure that it works better while maintaining quality.


But then you end up with code sprints solely to optimize resource usage, handled by programmers that didn't code the original module(s). Inefficiencies get layered over inefficiencies.




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