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I have never played any of these games, are some of them without competition? Like everyone is on the same side? It wouldn't work in that case. But all you need is one person picking numbers to be on an adversarial team in order for this to work.

The typical D&D game will have a group of players working as a team and exploring a monster-filled dungeon. A different person is the Dungeon Master and is responsible for crafting the plot of the adventure and presenting challenges to the players (monsters to battle, though choices to make, and so on). However, it isn't really an adversarial thing. A good DM doesn't "play to win" as their goal is to create the most fun experience for everyone.

Exactly. A good DM thinks up challenges that make players work together to succeed. If plot material is available, the DM doesn't necessarily have to be able to think that up, but it was by far the funnest part of being a DM for me.

I once ran a group adventure where the players' characters were hired by a noble to provide escort for his daughter to a distant kingdom. Along the way, in every town the players stayed, mysterious murders started taking place. Over the trip, authorities started to suspect the adventurers due to circumstances. This really rankled the players and when they discovered the noble daughter in their charge was an evil assassin having fun, they had a massive range of emotions to their reaction. Not only did they have to prove their innocence, they had to find evidence to do so. Some of the players were really torn - what would the noble father do to them if they turned the daughter over? What would happen to them if they didn't?

One interesting effect to running a good adventure in the prison was that a number of non-playing inmates wanted to hear about the latest gaming events, much like following a soap opera.

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