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An absolutely phenomenal book I'd recommend on writing your own computer graphics from scratch is 'Tricks of the 3D Game Programming Gurus' [1] by Andre LaMothe. It was published in 2003, but as it's about how technology works and not using whatever the latest graphics API is - it's timeless. It goes through everything in immense, yet still very accessible, detail. You start from nothing and at the end have a fully lit, shadowed, spatially partitioned, animated, textured, 3D game - using a software renderer that you write from scratch.

[1] - https://www.amazon.com/Tricks-Programming-Gurus-Advanced-Gra...




I'd go with these two instead:

Michael Abrash’s Graphics Programming Black Book http://www.jagregory.com/abrash-black-book/

Computer Graphics: Principles and Practice: Principles and Practices https://www.amazon.co.uk/Computer-Graphics-Principles-Practi...




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