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I wonder how many indie developers make a choice to not develop significant iOS-based products (such as this one) and instead build "unit converters" and "fart apps" since those make it into the store with no problem.



The abundance of such trivial apps is more than adequately explained by (1) their trivialness to implement, and (2) their established reputation for actually making money.

I'm sure there are exceptions, but I don't believe the kind of people who want to make significant, high-quality apps like the one Rob made are the kind of people who would so easily stoop to making a fart app.

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Not only do they make it into the store without problem, the initial investment, and thus risk in dollar terms, is significantly lower too. So I bet it does have a large effect.

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I think that the kind of folks who are _capable_ of building significant iOS based apps simply choose not to, instead of simply producing fart apps.

I avoided the platform for as long as I could. During that time: the tools improved, hardware and APIs have improved greatly, provisioning hardware got a lot easier, and the review process shortened significantly.

So now, I'm dipping my toes in and embarking on a fairly significant app. However, because I'm a long-time Mac developer, much of my existing code and experience moves over without much fuss—perhaps the developers of "signifiant" apps just have a different kind of "fart app"?

Rob's situation is fairly unique, and unfortunate. The whole ordeal is a load of BS, and I hope things change for the better for him. Briefs is a great idea, and it was easily the coolest iOS product demo at C4[3].

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