One figure we could look at is sales figures for games like Kerbal Space Program. It was one of the top selling games on Steam and has sold over 2 million copies  on that platform alone.
Don't get me wrong, I love that these ventures get media coverage, but I dislike that there is a stigma that people aren't interested in space.
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Program like STEM and STEAM are gaining popularity starting at a very young age and this is driving the increased popularity and attention.
Anyone know how they propel it out the side?
(Or at least low gravity)