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Game Engine Architecture Lectures (nikoladimitroff.github.io)
158 points by pablode on Jan 10, 2018 | hide | past | favorite | 6 comments



The title should really be game architecture (with Unreal Engine 4). It's not so much on how to architect a game engine as it is about structuring game code in general and UE4 game code in particular.

For a presentation on actual game engine architecture, I can really recommend the set of talks on the stingray engine https://www.youtube.com/watch?v=LgbSYxf9vT4


Thanks for that link - I was aware of the Stingray (Bitsquid) development blog (http://bitsquid.blogspot.com/) but didn't know about those videos.


I find navigating these slides quite difficult, shouldn't a lecture have a linear narrative?

Instead, I can use the left/right/down/up buttons to go through the slides in a fashion I cannot understand (if I just use the right arrow in the Intro, it goes 1 2 3 5 8...).


I think left-to-right are just the slides, while the pages you get by pressing the down arrow are the speaker notes for a slide.


<Space> navigates through them linearly. The arrow keys navigate (in a way) through the "sections".


Use the mouse wheel, to go linearly




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