Embedded engineer here. Care to explain why ? Code generation is widely used, at least in automotive. Comparison of hard-to-read and hard-to-debug advanced template/constexpr machinery vs code generated by standalone tool that is easy to read and easy to debug would not be taken seriously
Both approaches have their problems, but resolving to compile-time constants with simple expressions is NOT "hard-to-debug" if done with care. As ever, tools can be abused, and real life can astonish.
Example: for the credit dept of a now-ex investment bank many moons ago we had a set of blessed (including with the correct correlations) random numbers pre-computed and baked in via code generation.
I discovered that I could actually generate numbers faster at run-time with highly-tuned code because of the high cost of paging in the large-precompiled numbers array across the network.
If the generator is itself in C++, then it requires to have 2 full toolchains to bootstrap it. Then if the developer have a great idea such as "hey, I got access to all my code! Let's reuse it" then you have to build the package twice. Since everytime you do that you increase the number of packages to be built on the host toolchain, after a while they start to bleed into each other (due to buggy build systems in the dependencies) and when you execute the final binary, you get "wrong file format" errors on the target (or worst, sizeof() mismatch at runtime)...
I am not saying there is no solution to these problem, of course there is. All I said is that it makes bootstrapping a system much harder than it would otherwise have been with constexpr. Many devs avoid those issues because dependencies rarely change and once you fixed all issues, it will most likely stay stable.
Mature and "made for embedded" projects tend to be better since cross compiling have been taken into account in each steps of the pipeline. But if you start pulling random code from the internet, expect the worst.
Code generators at our place are most often written in java (xtext, xtend), rarely in other interpreted languages, almost never in C++. Of course, there are grey areas when the price of using another tool, integrating it into build system(which itself sometimes is non-trivial task, if done properly) has to be carefully considered against obtained pros.