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Even high end games only involve a few dozen developers. You would get nothing done with a hundred developers trying to do anything on a single project.

The credit roll at the end of high-end games is filled with level designers, artists, qa, management, designers, etc. The actually developer section is relatively small.

That's why I used the word 'developers'. Even twenty to thirty programmers is still a lot to manage, particularly if you have ambitions to do any of the programming yourself.

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