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Recommended reading: http://www.amazon.com/Masters-Doom-Created-Transformed-Cultu...

Also check out John Romero's interview on Matt Chat (#51-55): http://www.youtube.com/user/blacklily8




"If you want to set off and go develop some grand new thing, you don't need millions of dollars of capitalization. You need enough pizza and Diet Coke to stick in your refrigerator, a cheap PC to work on and the dedication to go through with it."

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That was the book that convinced me to start a startup with Steve. He'd let me borrow his copy of it, which is on his shelf to this day (I'm crashing at his place this week and just saw it). Can't recommend it enough. It's not brilliantly written, but it's written well enough - and the story, well...

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I have to second this. Reading Masters of Doom right after it came out during my freshman year of high school really shaped my interests and world views for the rest of my life. The two lead characters of Romero and Carmack were so realistic and yet larger-than-life that I just knew I had to be a part of something big and relevant.

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Full audio of the Romero interview: http://armchairarcade.com/matt/podcasts/romero_full.mp3

Interesting stuff. I was surprised by how much technical knowledge Romero actually has. He talks about the challenges of programming for CGA vs. EGA in the (pre) Commander Keen days.

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Here's another worth reading http://slashdot.org/games/99/10/15/1012230.shtml

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