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Or 'posters ?

BTW I've often noticed these 2D images (which work better than I'd've thought)... but for distant objects (in an open world game where the player can approach them from any direction), is a 3D model ever rendered once to a 2D poster when the player first sees them, then that is reused (until player gets too close; or approaches at too different an angle)?

I'm concerned at the uneven computation required as objects move in/out of range and need to be re-postered. (I prefer steady fps).




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