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When people reference Kojima, they do it referring specifically to his unique inputs to the game, which are pure genius.

Like impregnating a girl with a bomb?

This guy surely runs circles around us...

His contributions seem to be the inane dialogue, impenetrable cutscenes, and nonstop flogging of his own name in the constantly repeated credits, plus the "problematic" take on women. does he actually do anything with the parts of his games that aren't terrible? i see no evidence

I've been playing through the Metal Gear series in release order, starting the MSX games, currently on Peace Walker.

It took me until 3 to actually think Kojima was decent at storytelling, and then 4 got me onboard the "Kojima is a genius" train. Metal Gear's backdrop is a fever dream about the military industrial complex, but the storytelling is always much more focused on exploring themes and ideals than it is dedication to realism.

FWIW, there has been a significant increase in the quality of his work. Solid 1 was kind of puerile and hamfisted in its approach to its themes, in a kind of "terrible shounen anime" kind of way. Solid 2 was a really amazing prediction of the way surveillance works in a modern society, but was needlessly obtuse. Solid 3 was way easier to digest, and Solid 4 was sublime. But neither really work in isolation from the first two, and slogging through them definitely takes a lot of patience, so I see where you're coming from.

I guess the way I'd summarize is: a lot of people talk about abandoning setting details for other motives (e.g. there are monsters in the witcher, so why can't there be a sizeable black population), but Kojima is one of the few I'd trust to actually pull it off - I just need it to not be ~1999 Kojima.

It's only "problematic" to those who suscribe to the idea that male sexuality is evil.

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