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Author here. Really excited to see Quantum Game on HN! :)

Just in case, project repo is here: https://github.com/stared/quantum-game

For more on learning (and teaching) quantum mechanics, see: http://p.migdal.pl/2016/08/15/quantum-mechanics-for-high-sch...

And BTW: a question to you (as I guess there are many JavaScript whizz kids): how to make it more reactive?

@stared Thanks for that wonderful game. I played through all levels some months ago and really liked it. When I saw that interactive quantum link [1] on the front page today, I was reminded of your game and thought some other might like it too.

Thanks again for building it, it was the first time I could actually bring my mind to embracing quantum mechanics :-)

[1] https://news.ycombinator.com/item?id=15902190

found a bug: if i click next after completing a level before the "you won" screen pops up and subsequently click next level on the "you won" screen i can skip two levels ahead

I was just about to comment the same thing. :)

Thanks for the game. I am playing through the levels and it is a lot of fun. But so far I have not found an effect that cannot be calculated with the classical Maxwell equations in matter.

A single photon QM is basically classical wave mechanics.

My original intention was to do many-photon QM game (and wrote game engine for that). But in development I discovered that even wave mechanics offer quite a lot interesting, and counterintuitive, puzzles.

With one photon there the only thing that does not have a classical analogues is https://en.wikipedia.org/wiki/Elitzur%E2%80%93Vaidman_bomb_t..., which can be easily assembled from the blocks (well, the idea for using a light-sensitive bomb comes from there!).

omg, i <3 love this... esp cool that you included technical details like the amount of rotation caused by glass slabs.

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