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Allow me to recommend this book as well: 3D Math Primer for Graphics and Game Development https://www.amazon.com/Primer-Graphics-Development-Wordware-...

It helped me tremendously when I was into game development back in college. The math was always the biggest hangup for me. I'm in healthcare software now, so YMMV :)




This book is very good at explaining the underlying mathematics and models used to create modern near-realtime 3D renderings today, like games.

There are several sites that teach OpenGL, which is one of the main APIs today:

* https://learnopengl.com

* http://www.opengl-tutorial.org/beginners-tutorials/tutorial-...

* https://open.gl




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