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I downloaded the Shareware game files and used DosBox to extract them (archive.org had them compressed in a DOS version of the game). I found a copy of sdlquake and had to do some minor modifications to get it compiling and assembling on a 64-bit host. Also something about a null pointer dereference in connection with finding the local hostname.

Compiled a copy of SDL with aalib support. Copied it into the game directory, along with the sdlquake binary.

Ran "DISPLAY="" LD_LIBRARY_PATH=. SDL_VIDEODRIVER=aalib ./sdlquake".

That gave me quake in text mode, and would also run in a regular terminal.




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