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> I'd actually like to try and take a step back and apply self-play to something lower dimensional. Perhaps a 2D Tron Light Cycle sim. And see if some truly unexpected strategies arise ;)

Dude needs to google "Corewars Genetic Algorithms".


Corewars is just one example of an game that AI dudes have been playing for... a long time, decades at least.


Anyway, Fighting Games are mostly about reaction speed and execution. Perfect play in a fighting game is ridiculously super-human due to technique (1-frame links) and reaction speed that there's no way a human would beat any serious bot.

Most bots made aren't serious though.

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