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Yes there is, see their following explanation:

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Input

Input to the game is performed by manually editing the contents of RAM address 1. Using the QFTASM interpreter, this means performing direct writes to address 1. Look for "Direct write to RAM" on the interpreter's page. Each move only requires editing a single bit of RAM, and this input register is automatically cleared after the input event has been read.

value motion 1 counterclockwise rotation 2 left 4 down (soft drop) 8 right 16 clockwise rotation

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If you do CTRL+F on the following:

Direct write to RAM

You can find the input field :)




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