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Most comments here are explaining what's meant by game AI's and how they're not closely related to "AI" as understood in other fields.

There definitely is lots of room for interesting applications of "real" AI in games. Apart from NPCs, learning and building models about the player has lots of potential too.

The interesting-game-ai field is of hard to keep track of, because the search resuls are full of combat AI discussions, which is pretty uninteresting.






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