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This might be true for FPS and other genres where reflex and speed are the most important factors. However most competitive strategy games will definitely benefit from strong intelligent AIs. For example in Age of Empires, the problem isn't that the AI is too strong (they're not - with enough practice anyone can beat the hardest AI). The problem is that they don't play like a human would, and are exploitable with certain strategies which even a beginner player wouldn't fall for.





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