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Yup. Imagine a boss in a game decides it's not in his best interest to be predictable, or take matters in his own hands and attack the players when they aren't ready. Or any number of things that sounds cool on paper, but would be exceedingly frustrating when actually playing the game.





Imagine a boss in a game tired of fighting every day, and just giving up and not fighting back.

That's essentially the plot of Wreck-It Ralph.



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