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Of course you wont do all of those things from the start. But you write a bare minimum to render static surfaces on the screen.

Its not that of a big deal on the start.. just expose a 'Layer' object that can represent a surface on the backend (eg. opengl), and use a backend thread for the rendering part (rendering the current layer tree state using display lists for instance). Than the chrome engine layer and the web engine can just use that representation of a 2d surface to render.

But at least you get the architecture right from the start. Every project i know of, always want to aim to something more later. And if you dont get the architecture right from the start, and you need to advance to goal X, you will end throwing everything you have done before, and restarting from the scratch.

If architectural correctness is a goal then why aren't you starting with the renderer in a separate process like Chrome/Chromium?

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