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Big assumptions were made by the author of this post, the biggest being that they used an API to get access to game data rather than pixels. If the AI were limited to pixels then the achievement is much greater.


Author here. I agree this is an assumption, but based on my experience it is very unlikely that this is trained on pixels. Training would've been orders of magnitude more expensive. If it really is trained on pixel input I would be shocked and extremely impressed, and parts of post would not apply.


Not really, as the model was still overfit for highly-technical Shadowfiend 1v1 mid play. With that said, it most likely used the API.


Didn't they say (or at least strongly imply) that it uses the standard DOTA bot interface?


Fairly certain they're using the api valve released earlier. https://developer.valvesoftware.com/wiki/Dota_Bot_Scripting


Maybe the OpenAI team can clarify this point? I agree it is key factor.




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