I hope the current coop "lite" gives way to true synchronous coop. If that happens, I think I might never play another game, ever. ;)
No Man's Sky is now in a sort of no-man's-land between "interesting tech demo" and "full blown video game". This new update has many new features but also myriad new bugs. It's clearly still a work in progress.
What's interesting, and unusual, is that developer has continued to work, as though the first release was really more the start of an "early access" series. Hard to believe they've made significant money from the drip of sales since.
Putting it on sale on steam has it back at the top, which is actually kind of incredible considering the launch outrage.
The hype wasn't for nothing, people are craving the kind of game that was described before this launched. This is potentially Minecraft all over again.
So it's actually going to have multiplayer? Actually what does this even mean?
The problem is- where do you begin and end with that? If a player can modify a world, basically, every change has to be distributed.. you have a sort of highres minecraft on your hands. Without originally being intended to be this. How do you sync it, if multiple players join and merge a universe?
Even then, though, it does not qualify as "proper support" if this means "native support". It's just like using steam controller for any game that has no controller support : you configure it to emulate keyboard and mouse (but it's still a good experience for NMS, once done).