Think going to a theme park. It's very pretty and attractive but underneath it all, the experience is always on rails without any deviation.
That's one way to deal with complexity. I hate those games, because the moment you become human, and try to do something intuitive but undefined and unwanted by the programmers, you get penalized.
Dota doesnt do that, although the recent patch feels like a shadow of such design: but nothing like league or blizzard
> I hate those games, because the moment you become human, and try to do something intuitive but undefined and unwanted by the programmers, you get penalized.
That's what I loved about Ultima Online. Characters were basically "Here are 100 possible skills to learn and 5 base stats. You get 700 points to distribute among your skills. Good luck"
My fav part was that doing things that require strength made you stronger, doing dexterous tasks increased dexterity etc.
While fun, the game was also an absolute nightmare for beginners. You really needed to find friends that knew what they were doing to help you out. This of course created a wonderful community.
Think going to a theme park. It's very pretty and attractive but underneath it all, the experience is always on rails without any deviation.
That's one way to deal with complexity. I hate those games, because the moment you become human, and try to do something intuitive but undefined and unwanted by the programmers, you get penalized.
Dota doesnt do that, although the recent patch feels like a shadow of such design: but nothing like league or blizzard