I'm pretty interested in seeing their 5v5 results as well. It seems like that will have similar results as the bots can coordinate, but it's still a bit up in the air.
I'm really not sure how well a bot like this would do with 4 human teammates though. I would guess the bot would be a strong laner, but fairly weak overall due to it's inability to communicate, though if it's really good at learning how it's current teammates are playing as it goes, it may do alright.
I'm also pretty curious about the match limitations: no shrines (regen), no soul ring (mana regen at expense of some health), no raindrops (fixed amount of magic damage block)
The shrine is inactive for the first five minutes of a normal game, so it's a non-factor in most 1v1 matchups.
Like if the opponent changed where one unit was moving within a lag delta and a different decision was made, but also seeing a teammate bot execute a decision first would alter the inputs for the others.
I'm reminded of the games played in the movie 'Her'.
I've played a few dozen hours, and I understand most of them.
1) "smoke ganks" means that a team goes invisible, in order to surprise the opposing team, and kill as many as possible in a short time.
2) laner: one of the main 3 roles that one of the five players in a team can take (e.g. support, laner, etc).
3) and so on : "shrine", "regen", "soul ring", etc, are all very specific locations or objects or concepts (regen = regeneration).
DoTA is a really, really interesting game. Very strategic, great lore and graphics, and a huge fan base.
1) Team level, which dictates what the team as a whole is attempting to achieve
2) Mode level, which dictates what the character is trying to achieve individually
3) Action level, which dictates the specific responses being undertaken
Smoke ganks would be a case of the team level instructing the mode level to simultaneously group then seek a kill, which in turn would tell each of the action levels to move across the map, attack, etc.
For reference: https://developer.valvesoftware.com/wiki/Dota_Bot_Scripting#...