I didn't build this with any real practical application in mind at the time. But some people have reused components in their own projects over the years, particularly the globe (https://github.com/arscan/encom-globe).
That globe as an interface itself is worth congratulations and should be an envy.
I'll have to look more into your work.
 - https://www.youtube.com/watch?v=Ikup60uEg0c
 - https://youtu.be/bmz9lMP6aQU?t=2m4s, visible for a brief second just after 2m4s
Each desk has 12 ~30 inch monitors, and each monitor has a similar degree of information density, from monitors of system frequency, voltages, power flows etc. around the network, also financial / market information. There's a mix of diagrams, tabular data, maps, plots.
Two of the monitors are devoted to a geographic view with weather data, locations of field staff etc. Check out the similar setup from this California control room:
Most displays show live data, but are not setup to be interacted with normally.
I think the truth is probably due to:
1) the same with all enterprise software, the folks who end up using the displays have token-to-no input into the purchasing or design decisions. Actually now I think of it, check out the interfaces marketed to electronic music composers (generally individuals or small studios):
2) While I bet operators would select Tronish UI given the choice, they don't _need_ it because ultimately (with enough experience) the model of the system sits in your head, and the interface simply gives cues.
This is a huge part of any interface that's heavily used. Once you're used to it, the interface is invisible; information is automatically parsed into a mental model, and commands are issued with minimal conscious awareness of actual keys pressed and clicks made. This is also why Emacs and vim users regard their editor as intuitive or good UI:)
It doesn't have to be this way. There are standards for high performance HMI design where nothing is colored in unless it is an alarm condition.
I usually have to end up designing things the "bad way" because of customer expectation/demand. Some guy designed a screen back in 1989 and that became what they expect.
One can get carried away. Here's the control room for Moscow United's power control room. This is just for the Moscow area, not a regional grid control room like the others. This is the as-built version. The original plan  looked like a set for a Bond movie, including a suspended oval glass conference room overlooking the big board. That was from Russia's oligarch era.
I had this idea first back when I saw Star Trek The Next Generation and its slick flat computer panels, called "okudagrams" after their designer, Michael Okuda - https://en.wikipedia.org/wiki/LCARS. I tried to reproduce the look in a note-taking application. It didn't work. The UI was dominated by these large colored buttons and arches, with too much contrast against the black background, leaving too little room for the actual content.
There is a lot of room for creative metaphor in computer UI, in my opinion - however, I do also agree with your contention that its up to the user. I'm quite sure these complicated interfaces are good for, at the very least, one single user.
Ultimately, it will depend on your own definition of "cool" and "useful" as to how well any one UI suits those labels.
for reference this is what it looked like in the movie:
If you look at the commits, I just tried to push a few lines of code every day (nights, weekends) over the course of a couple of months. It adds up.
All this time I've been wondering why it takes me weeks of weekends to complete what others do in a single weekend even though I regard myself as highly competent at both software engineering and programming. Then it turns out I had simply misunderstood the meaning of "weekend project".
Oh and also, very nice project, kudos.
* edit: I did leverage quite a few great libraries, namely three.js... just none that are charting specific
How do you make you or tapping not zoom again? Is there a HTML meta tag or something? It would improve the usability of the keyboard on mobile.
I should probably get into doing something like this in my free time instead of browsing reddit or tvtropes.
In 2010 there was a sequel movie Tron: Legacy
People, learn from this. Seriously. The web doesn't have to be slow if you put effort into it.