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Thanks for the solace re: difficulty. It's a fine line because if you offer players "jump into the crazy parts" they may jump in and decide it's just too much.

You're the first person who's called out the warp back to the bottom!

Your X position is maintained. I warp you back in the Y because with the clones spawning, you could be right in front of them as they shoot with zero reaction time.

An earlier iteration had you maintain movement control while each clone phased in (took about 3 seconds total), with the path they would follow being drawn out temporarily. I liked the positioning + keeping your control aspect but everyone who played ( from games to bar patrons ) kept mashing shoot.. they wanted to keep fighting, so I took it out for the sake of minimalism.

Thanks! You can follow on my itch http://Combo.Zone or look for quantumpotato on Devlogs https://forums.tigsource.com/index.php?board=27.0




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