…and, I'm missing a word, so I said the opposite of what I meant:
If only some games had less busywork as part of their gameplay.
To reply @stdbrouw and @ericdykstra: I hate grinding. Old-school RPGs and mobile F2P games are guilty of this. But all other games that have random collectibles in an open world, or "do X Y times" trophies/achievements are just adding stuff to keep you busy. I heard some people like this, but it's not my thing.
I like grinding, so I thought this game was entertaining for a while, not just for its artistic statement, but for its actual gameplay. When I'm in the mood to play video games, my mind is so mushy that I can only comprehend repetitive tasks. Following a storyline or achieving a complex goal is too much for my brain to handle after a day of work.
If only some games had less busywork as part of their gameplay.
To reply @stdbrouw and @ericdykstra: I hate grinding. Old-school RPGs and mobile F2P games are guilty of this. But all other games that have random collectibles in an open world, or "do X Y times" trophies/achievements are just adding stuff to keep you busy. I heard some people like this, but it's not my thing.