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This is already done in a lot of games. But those are precomposed parts that are dynamically morphed into each other when action changes.


Thanks, it make sense to do so. Do you know it they use use this approach only in game with a scenario or also in multi-user settings? Because in one case they can use static triggers where in the other case they would need to measure user's sensation or stress. I mean the music could be more intense if you are in abttle and your armor and health are quite low.




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