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Unreal has a VPL and it is a pain to use. A simple piece of code takes up so much desktop real estate that you either have to slowly move around to see it all or have to add more monitors to your setup to see it all. You think spaghetti code is bad imagine actually having a visual representation of it you have to work with. Organization doesn't exist you can go left, up, right, or down. If you ever try to enforce coding standards think about adding x and y coordinations and other location standards. Finally I could only imagine the black magic that goes along with such a thing. Visual studio black magic is already horrible to deal with one little hiccup and you are lucky if all you have to do is create a new project and migrate your files/folders over to it.



For the curious, here is an example of Unreal's Blueprint code:

https://forums.unrealengine.com/attachment.php?attachmentid=...




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