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I really like the idea of this game. But while it seems to simplify certain aspects of optical tables (like adjusting mirrors and other optical elements,) it makes other things way more complicated than they should be due to the visual simplicity.

It's mostly the polarization (and phase to a lesser degree) that I am referring to. That stuff is way more intuitive on a real optical table.

You mean, that in 2D it is harder to show some inherently 3D things (like polarization)? (If so, then I agree - but wanted to keep visual simplicity... and I am not a graphic designer, and simple 2D things are the most advanced things I can do.)

I think you did a fantastic job showing all the variables at once. I did feel the need for some kind of "debugger" to really see what was going on with my setups instead of watching them run since there is simply inherently​ a lot of simultaneous things to keep track of.

Without that it would be impossible to debug it (from wrong signs in operators, through mistakes with simulation to typical programming bugs).

Some day I want to make it visually appealing and actually make it a part of UI.

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