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A small independent game is where I've used it before as well. And currently I'm working on an app/game sort of thing where it makes a lot of sense because we're iterating often and fast. I like that it kinda gets out of my way and just works, though perhaps I would not so much had I experienced the data loss others speak of.

Yeah I've read some horror stories about that too. I think that the improvements to concurrency (ala WiredTiger), will help wth that, as well as making sure to think about possible concurrency issues from the outset, as I've tried to do.

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