However, one major feature that Screen Hero had that I don't _THINK_ this new screen sharing built in Slack has, is the ability for the other person to control the mouse/keyboard on your screen. I could be wrong, but if that is the case it's a huge feature missing. That was one of my favorite things that Screen Hero had, being able to click for the other person or type while they were screen sharing to help them out on a task, if needed. If it's not in there for this release, I hope it gets added soon.
I love screenhero and use it all the time but the one feature I need the team to add is the ability to disable another people's control of my screen. I think this feature is useful, but sometimes I'm giving a demo and just dont need it (or want it). I have fucked up multiple demos because someone accidentally clicked off my browser tab while I was controlling the screen.
The latter opens a chrome-less hangouts window. 100% hangouts.
First click on the little upwards arrow on the person who's sharing in the bottom right corner.
Then the toolbar (the thing that appears in the top center of the screen when moving the mouse) gains an extra icon on the left which collapses everything.
I was blown away when it got axed so fast. The multi-mouse capability was the coolest thing and made the tool fit my needs like none had before. It's the best!
I get to use ScreenHero on the rare occasion these days, and it's still a joy every time. I want to use it for every screen share.
Having support for personal and Slack accounts within ScreenHero would be amazing.
In macOS at least, Slack and/or ScreenHero gets an entry under "Privacy > Accessibility" settings panel (just like apps like Synergy), where it begins disabled, and you have to explicitly go to that panel and enable it before it can do anything with your mouse/keyboard. You can disable it again at any time.
You need to support everyone, or it all becomes pointless.
I've tried to run 4K60 VP9 (and h.265 for that matter) video from youtube on the latest top spec MacBook Pro and it's completely impossible to watch. Transcoded to h.264 and computer barely gets warm.
It would definitely be an interesting way to look at how bad software patents are for our society. It's not Google's fault (though they do participate in this system) that good technology had been locked away only to be used by proprietary software.
But also I think you're missing the point of free software if you want to limit usage of free software based on your personal value judgement of a company. That's antithetical to free software.
(I work for G, opinions are my own)
Right now Hangouts is only for meetings where we want to share a screen or video chat. Most of the time a voice call is enough.
Hangout Chat is really a rework of the idea of hangouts. It brings a lot of functionality that people like from Slack (everything you mention I believe).
Note that Hangouts today does have search sorta (it ain't great). If conversation history is on, it can be searched from Gmail web (not Inbox either), using the "in:chat" filter.
"The Hangouts Chat platform supports a wide range of capabilities — from bots to simple scripting using Google App Script — and integrates with third-party applications so teams can do more right from within the conversation."
That's I think all that has been said so far. More details will come once it's released.
That might not be a good thing though, since it's unclear if $5 monthly will be able to support them over time.
My employer also blocks some Google services. For example, I can't access Gmail. Trying to use Hangouts without Gmail is swimming upstream a bit.
Gotta love life behind the firewall!
How are these two related (usage-wise, I mean)?
Also, is your employer paying a Google Apps subscription, but blocking email? WTF.
I think plugins is a major buzz-kill for most people (like me).
This new Slack feature seems like something different, for presenting content to everyone on a call, not for collaborating on code.
On https://screenhero.com/login they even say "New signups are closed while we integrate with Slack." - I consider that "dead."
So, anyone new can sign up for the service via Slack.
If you're not part of a paid org, a lot of times nonprofits have free premium Slack orgs, and you can use your membership in one of those to get Screenhero.
You do not have a Screenhero account for your Slack email <redacted>
The whole Slack deal is to get away from desktop apps and run on the browser.
This opens up freedom to start Slacks where corp is blocking app installs (but not zealous enough to be blocking/MITM'ing network yet).
Have you ever need to switch between multiple tabs semi regularly while keeping other tabs open? Have you ever wanted two tabs to be side-by-side? It's a usability horror show.
Wrapping Slack in its own app let's me use the windowing manager my operating system came with.
It's a workaround that I do use but it's not a substitute I'm afraid. Windows handles this a little better, IMO, but it's still not great and the occasional crash of a web browser tab still sometimes takes the whole thing down.
cmd+` to switch between different Chrome profiles/windows
option+shift+a/d to snap window to left or right
tiptap to switch between tabs when using trackpad
when slack notification comes up, just click on it and it takes me to the right Chrome tab
I do agree we need a better way to integrate tabs in native windowing
It's so easy to separate tabs into their own window and utilise the window managers control.
Click there, get Slack. No risk of accidentally closing it or losing it somewhere.
Mac: currently using 620MB
Windows: currently using 340MB
Also, integration does not stop other features and bugs from being implemented and fixed.
Also they probably have a path to sunset the service and perhaps that means they need to think about future migrations.
Obviously this is already possible using a setup involving tmux and ssh (or pixel-screen sharing via Slack), but maybe a streamlined service that has both a powerful terminal and web-client would be an interesting addition to some documentation-heavy workflows or remote debugging sessions. There is also shellshare.net, which is also a nice little project.
People evoke a lot of love for Screen Hero and I can never figure out why. Video quality is pretty awful and pixellated.
I don't see a single feature in Screen Hero that isn't in the other ones and the other ones have many more features that I use.
oh wait... watch me get downvoted too...
Which is just incorrect. Screenhero has interactive screen sharing while the others don't. Or course he qualified it with "I don't see.." however, that tells me that he never used Screenhero and thus really doesn't have much credibility when critiquing it.
Express all the opinions you want, but they ought to be based on facts.
I'd be curious to hear how the Slack video/screen sharing compares to Skype Business, after a rocky start it's working pretty smoothly for us now.
Broken notifications and horrible SharePoint magic behind the scenes. The way Teams is organized confused some of my team.
Interestingly, we also had a lot of problems with Skype for Business.
The dark theme and the way Teams formats while you type was great, though!
I can't stand Skype For Business (Lync) - half of the time copying+pasting in and out of messages fails and or messages are too long.
I would even prefer slack over this.
Someone (on hn maybe?) compared Teams to Google Wave and I can't really get that comparison out of my head now.
If they aren't adding the pairing features that made Screenhero so good (dual mouse pointers, dual control, resolution adjustment and scrollaround windowing) then what's the value add?
This effect was so cool and would love to see an open-source library that shows the effect over WebRTC. Curious if it's anything more complicated than that and why it's never been replicated by other packages.
The only issue is that you can't just invite any random person to a call, they already have to be within your slack organization. I wonder if they'll end up pulling this out as a separate product.
Just give someone a url and you can start chatting with them. No plugins, no logins, all WebRTC. It seems to try to load some flash, but it looks optional.
Even after I close the "start a call" dialog the blurriness persists. It doesn't go back to normal until I restart Slack.
Any ideas what is going on? I can't find any working fixes for this in Slack or any other apps where this also happens.
An interesting thing I noticed was that in Unity (game dev IDE) when I set the render method to anything but DX9 it causes this same blurriness. Only DX9 makes it render sharp. DX10, DX11, etc all cause the blurriness.
I just have a normal Windows 10 desktop, latest drivers & updates, GTX 1080 GPU.
Not only do I systematically get dropped calls, but also enraging UI bugs, e.g.: interrupting calls from other apps (whatsapp, phone, google hangouts, etc.) fails to put the slack call on hold and renders the "hang up" button ineffective.
As a team, we can't really use videocalling until the entire team can use it. It's really all-or-nothing.
I try stuff that give me value and I am not ashamed to share my experiences. If that sounds like a Slack advertisement or whatever I can only say that I've used WebEx, Cisco Spark, Microsoft Teams, Yammer, Hipchat, Zoom.us, Gotomeeting and other collaboration tools as an early adopter (sometimes in the first alpha and beta versions) searching for something that could stick with my needs.
I love this stuff (collab s/w) and I used screenhero at least a year+ before slack bought them. I was not impressed back then, but I am ready to see how they evolved.
Slack is great but sometimes all these large companies are doing stuff the way Microsoft did with Skype .. took them ages to evolve the product after they bought it.
I like having options nevertheless :)