It indeed was. I don't understand why Intel at least didn't try to be inspired by the good bits here.
> turns out that making a performing OoO implementation was impossible with the transistor budget of the 90s. Not so much with the much uglier but simpler x86.
Yup. This killed the Amiga, and this was what forced Apple to move to PowerPC. Motorola just couldn't deliver fast enough chips at a reasonable cost.
No reason not to praise them for what they did do right though.
Business reasons (i.e. Commodore's collosal incompetence) aside, the fact that screen image was represented as bitplanes (instead of a byte/bytes per pixel) was also a major problem. It made 3D games very computationally expensive, hence no Wolf3D, Doom etc. on Amiga.